The Associate of Applied Science in Game Design and Simulation degree is a complement to the Digital Media Arts program at UNM-Valencia. This program will enable students to take their passion for digital games and technology and turn it into a lifelong career, centered on effectively utilizing game technology for education, entertainment, and research. This degree takes an inter-disciplinary approach by leveraging existing programs offered at UNM-Valencia to form the foundation for understanding the components of game development. AAS recipients should smoothly integrate into Game Design and Simulation programs at four-year colleges. Upon completion, students will have experience related to all aspects of the game design process from conception to completion. Students will have the opportunity to study the function of games and game play and will develop interactive projects that address the technical challenges of game production. Students will gain valuable experience, creating original game ideas across the different phases of development. This is both a programming and an art-concentrated degree, highlighting what it takes to design and produce interactive virtual worlds, as well as how to create assets, characters, narratives, and environments. Students will graduate with a fundamental background in the sciences and mathematics required for gaming and acquire detailed, working knowledge of industry-standard software, including imaging, modeling, rendering, animation, programming, game engines, sound editors, and level design tools.
Career and educational advancement opportunities
The Associate of Applied Science in Game Design and Simulation degree provides the student with well-rounded art and programming knowledge and experience, leading the marketable skills which are the foundation in cur- rent game development careers, including game art, programming, design, and development. The faculty and program are attracting a diverse and non-traditional student body. Comprehensive support services are provided to ensure students have the resources they need to complete the program, graduate or transfer into a four-year institution. This innovative degree prepares the student for an exciting career, centered on cutting-edge interactive technology. The associate degree, while occupational in nature, is transferable to UNM-Main, NMSU, and other four-year colleges and universities. These courses can be applied towards a variety of Bachelor programs in conjunction with the Interdisciplinary Film and Digital Media (IFDM) minor and/or concentration, including but not limited to Bachelor of Science in Computer Science, Bachelor of Business Administration, Bachelor of Fine Art, as well as degrees separate from the IFDM program specific to the UNM-Main.
Information about the associate of applied science in game design and simulation program is available from the Advisement Center at 505.925.8560 or at email@example.com, or the Business and Industrial Technologies Division, at 505.925.8711.
Students must meet prerequisites in English and mathematics by achievement of minimum placement scores on the Accuplacer of ACT or through completion of course work.
Course: ENGL 100 and FYEX 1110 or equivalent – or place into ENGL 1110;
ACCUPLACER/ACT Minimum Scores: 263+/19+
Course: MATH 1215 and MATH 106 -- or place into MATH 1220;
ACCUPLACER/ACT Minimum Scores: 239-248 (Advanced A and F)/22-24
|ENGL 1120 (Composition II)||3|
|COMM 1130 (Public Speaking)||3|
|*Students who do not place into ENGL 1120 may apply the credit hours from the prerequisite ENGL 1110 (or its equivalent ENGL 1110 Y or Z) to help fulfill the Student Choice area requirements below.|
|Select one course from the UNM Core Curriculum in Mathematics and Statistics.|
|Select one course from the UNM Core Curriculum in Physical and Natural Sciences, which must include a lab.|
|PSYC 1110 (Introduction to Psychology) or SOCI 1110 (Introduction to Sociology)||3|
|Select one course from the UNM Core Curriculum in Arts and Design.|
|Select one additional General Education course from the areas above. Students who do not place into ENGL 1120 may apply the credit hours from the prerequisite ENGL 1110 (or its equivalent ENGL 1110 Y or Z) to help fulfill this area. A recommended course is CS 180L (Computer Science for All).|
|GAME 101 (Introduction to Game Development)||3|
|GAME 102 (Introduction to Game Engines)||3|
|GAME 120 (Game Testing)||3|
|GAME 125 (3D Modeling and Animation)||3|
|GAME 130 (Digital Imaging Techniques)||3|
|GAME 150 (Character Animation)||3|
|GAME 160 (Game Engine Scripting)||3|
|GAME 180 (Game Programming)||3|
|GAME 220 (Environmental Modeling)||3|
|GAME 250 (Character and Creature Modeling)||3|
|GAME 260 (Level Design)||3|
|GAME 275 (3D Lighting and Shading)||3|
|GAME 280 (Audio for Gaming)||3|
|GAME 296 (Capstone: Production & Portfolio)||3|
|GAME 293 Topics (optional - encouraged but not required)||3|