The Associate of Applied Science in Game Design and Simulation degree is a complement to the Digital Media Arts program at UNM-Valencia. This program will enable students to take their passion for digital games and technology and turn it into a lifelong career, centered on effectively utilizing game technology for education, entertainment, and research. This degree takes an inter-disciplinary approach by leveraging existing programs offered at UNM-Valencia to form the foundation for understanding the components of game development. AAS recipients should smoothly integrate into Game Design and Simulation programs at four-year colleges. Upon completion, students will have experience related to all aspects of the game design process from conception to completion. Students will have the opportunity to study the function of games and game play and will develop interactive projects that address the technical challenges of game production. Students will gain valuable experience, creating original game ideas across the different phases of development. This is both a programming and an art-concentrated degree, highlighting what it takes to design and produce interactive virtual worlds, as well as how to create assets, characters, narratives, and environments. Students will graduate with a fundamental background in the sciences and mathematics required for gaming and acquire detailed, working knowledge of industry-standard software, including imaging, modeling, rendering, animation, programming, game engines, sound editors, and level design tools.
Career and educational advancement opportunities
The Associate of Applied Science in Game Design and Simulation degree provides the student with well-rounded art and programming knowledge and experience, leading the marketable skills which are the foundation in cur- rent game development careers, including game art, programming, design, and development. The faculty and program are attracting a diverse and non-traditional student body. Comprehensive support services are provided to ensure students have the resources they need to complete the program, graduate or transfer into a four-year institution. This innovative degree prepares the student for an exciting career, centered on cutting-edge interactive technology. The associate degree, while occupational in nature, is transferable to UNM-Main, NMSU, and other four-year colleges and universities. These courses can be applied towards a variety of Bachelor programs in conjunction with the Interdisciplinary Film and Digital Media (IFDM) minor and/or concentration, including but not limited to Bachelor of Science in Computer Science, Bachelor of Business Administration, Bachelor of Fine Art, as well as degrees separate from the IFDM program specific to the UNM-Main.
Information about the associate of applied science in game design and simulation program is available from the Advisement Center at 505.925.8560 or at email@example.com, or the Business, Technology, and Fine Arts Division, at 505.925.8711.
Students must meet prerequisites in English and mathematics by achievement of minimum placement scores on the Accuplacer of ACT or through completion of course work.
Courses: ENGL 100 and UNIV 101or equivalent – or place into ENGL 110;
Credit Hours: 4 and 3; ACCUPLACER/ACT Minimum Scores: 166+/19
Writing and Speaking
|ENGL 110 (Accelerated Composition) or 112 (Composition II) or 113 (Enhanced Composition)||3 or 3 or 4|
|ENGL 219 (Technical and Professional Writing) or CJ 130 (Public Speaking)||3|
|Select one course from the UNM Core Curriculum in Mathematics. |
Physical and Natural Sciences
|Select one course from the UNM Core Curriculum in Physical and Natural Sciences, which must include a lab. |
Social and Behavioral Sciences
|PSY 105 (General Psychology) or SOC 101 (Introduction to Sociology)||3|
Humanities or Foreign Language
|Select one course from the UNM Core Curriculum in Humanities or Foreign Language.|
|Select one course from the UNM Core Curriculum in Fine Arts.|
|GAME 101 (Introduction to Game Development)||3|
|GAME 102 (Introduction to Game Engines)||4|
|GAME 120 (Game Testing)||3|
|GAME 130 (Digital Imaging Techniques)||3|
|GAME 150 (Character Animation)||3|
|GAME 160 (Game Engine Scripting)||3|
|GAME 180 (Game Programming)||3|
|GAME 220 (Environmental Modeling)||3|
|GAME 250 (Character and Creature Modeling)||4|
|GAME 260 (Level Design)||3|
|GAME 270 (3D Modeling and Animation)||3|
|GAME 275 (3D Lighting and Shading)||3|
|GAME 280 (Audio for Gaming)||3|
|GAME 295 (Rigging & Character Animation)||3|
Total required (66 credits) Students transferring to UNM-Main or other 4-year institutions should be aware that core curriculum requirements are not necessarily met upon completion.